/*  
	Project: 	TweenPool
				Tracks active tweens
	Copyright (C) 2009, Jerome Maurey-Delaunay, all rights reserved.
	contact jerome(at)wemakedotcoms.com
	
	
	Legal crap I see in most open source project (and makes this look official):
	Redistribution and use in source and binary forms, with or without modification,
	are permitted provided that the following conditions are met:
	
	  * Redistribution's of source code must retain the above copyright notice,
		this list of conditions and the following disclaimer.
	
	  * Redistribution's in binary form must reproduce the above copyright notice,
		this list of conditions and the following disclaimer in the documentation
		and/or other materials provided with the distribution.
	
	This software is provided by the copyright holders and contributors "as is" and
	any express or implied warranties, including, but not limited to, the implied
	warranties of merchantability and fitness for a particular purpose are disclaimed.
	In no event shall I or contributors be liable for any direct,
	indirect, incidental, special, exemplary, or consequential damages
	(including, but not limited to, procurement of substitute goods or services;
	loss of use, data, or profits; or business interruption) however caused
	and on any theory of liability, whether in contract, strict liability,
	or tort (including negligence or otherwise) arising in any way out of
	the use of this software, even if advised of the possibility of such damage.
*/

package com.wemakedotcoms.tweenPool
{
	import flash.events.Event;
	
	public class TweenPoolEvent extends Event
	{
		
		public static const ALL_TWEENS_COMPLETED:String = "TweenPoolEvent.allTweensCompleted";
		public static const TWEEN_ADDED:String = "TweenPoolEvent.tweenAdded";
		public static const TWEEN_REMOVED:String = "TweenPoolEvent.tweenRemoved";
		
		private var _id:uint;
		
		public function TweenPoolEvent(type:String, id:uint, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
			
			_id = id;
		}
		
		public function get id():uint
		{
			return _id;
		}
	}
}